Glossary

Chinese Game Background Glossary

77 terms · seven clusters · global-server edition

Every term here is a general cultural concept — the kind of word that gets reused across dozens of games. Each entry gives the actual meaning, the Western misreading to drop, and how the idea usually shows up in play. Proper nouns that belong to one game live on that game's own site.

Seven clusters, 77 entries. Read the cluster that matches the question in front of you; the cross-links inside each page cover the overlaps.

Mythology

12 terms Open cluster →

Cultivation

15 terms Open cluster →

Jianghu

13 terms Open cluster →

Slang

17 terms Open cluster →

Economy

8 terms Open cluster →

Systems

6 terms Open cluster →

Social

6 terms Open cluster →

Often confused

Five pairs worth separating

Yao answers “what is it?” — a being that transformed from an animal, plant or object. Mo answers “what is happening to it?” — a state of obstruction or corruption, usually inside a practitioner. A yao can be born; a mo is acquired.

Rule: if the word describes a creature, it is yao. If it describes a condition, it is mo.

Neili is the reserve — how much you have stored. Zhenqi is the substance — how refined that reserve is. Two characters can hold the same neili with very different zhenqi, which is why the older master wins without a bigger bar.

Rule: neili is capacity; zhenqi is grade. Games that show both are modelling quantity and quality separately.

Menpai is a teaching lineage: a style, a founder, a set of techniques you join to learn. Zongmen is an institution: land, ranks, resources, rules and a hierarchy that assigns tasks. Many games translate both as “sect”, which hides the difference.

Rule: if it owns a mountain and gives you orders, it is a zongmen. If it only teaches a technique, it is a menpai.

Wulin is the people — the whole martial fraternity of schools, wanderers and fighters. Jianghu is the space they operate in: the world outside official authority, with its own rules and debts. Wulin is a population; jianghu is its territory.

Rule: you meet people in the wulin; you get into trouble in the jianghu.

Baodi guarantees that a rare eventually arrives within a set number of pulls. Jing guarantees the specific featured unit, by letting you buy it with a fixed number of pulls. One protects rarity; the other protects identity.

Rule: baodi answers “will I get something?” Jing answers “will I get this one?”

Scope rule: this glossary covers culture-wide terms. A boss name, a region name, or a currency that exists in one game only belongs to that game's own guide — a shared dictionary would go stale every patch.